Dead or Alive 5


*This is a re-post. Original article posted Sep 30, 2012 from the de-comissioned

It’s been a while since I’ve played DOA on a PS console. The first DOA I played was DOA 2: Hardcore for the PS2 (second hand, import) and I consider this better compared to the Tekken series. Okay, I know a lot of Tekken fans (and die-hard fans) will want to kill me right now in protest but this is just my opinion so without further ado, here is my report for DOA 5.

Graphics still looks good somehow
I need to thank Team Ninja for doing a good job on the graphics. The cut scenes are good and fluid especially during fights however, there is a bit of  slow down during pre-battle and post battle scenes w/c makes me wonder if it’s the settings of my PS3 at fault or if it’s my LCD TV bugging out. Also I noticed that the scene where we see the logo for Team Ninja (the storm part on an ocean/sea) will be choppy and this will happen when I tried to skip the logos for Tecmo and Tecmo KOEI America corp. If I don’t skip the logos, Team Ninja’s logo will just play fine.

Compared to DOA 2: Hardcore, most of the characters for this game now have realistic faces w/c really impressed me and some of the characters may had aged a few years because of this change but not making them look too old. Although it looks good, I wonder why they have not included more facial expressions for some of the characters so the way I look at most of the female characters look like they’re emotionless dolls of some sorts, but it would have been better if they had just tweaked it a bit.

Stages that changes
During battles, whenever your character pummels your opponents to a wall or to certain structures, especially if it breaks, certain events will happen. Like say on the battlefield stage when you smash your opponent to a wall of a house, an explosion will happen or like on the circus stage, it your opponent gets whopped hard on one of the circus props/equipment, it will launch your opponent to the air in w/c a tiger will “accidentally” hit your foe and will deal additional damage.
To be honest, I don’t know if any ordinary mortal will survive an explosion caused by a rocket launcher, or even be slashed by tiger but it’s quite funny to see all those chaotic things happen on those stages. Another thing I like is that when your opponent will cling to a ledge, you have the option to actually have them fall off w/c will trigger not only extra damage but also a cool cut scene done by your character, and it’s also fun to have opponents fall of ledges, even in real life, yes?

Playing DOA 5
For DOA, since my only exposure is HARDCORE for the PS2, I know the same old drill that this game has 1 button for punch, 1 for a kick, 1 for throws, and the other is counter hold where as you can catch the attack of your opponent and do a reversal so the attacker will get hurt instead. Additional moves they placed is the “critical burst”, a some sort of desperation move any character can execute as long as the health bar is glowing red (or almost depleted) w/c causes massive damage if it connects. This critical burst attacks are actually slow to use and can be seen a mile away so it’s also risky to use so it needs to be planned  and executed properly before utilizing.

This game has 5 modes of play: story, arcade, survival, tag and practice. I actually don’t like story mode because instead of the traditional way of selecting your character, having the character advance on a number things through fighting and meeting familiar people adding to the story, DOA 5’s way of story is so linear.

You’re forced to only go multiple routes for each character for a minimum of three fights before they switch again to another character to see his or her side of the story so in short, there is only 1 path to choose and no independent ending for the characters w/c makes me want to cringe why this is happening. I would like to praise Tecmo for this bold game design bu it’s really not executed well.

Also during story mode, there will be like an extra mission you need to satisfy, but failing it will not hinder you on advancing to the next stage. I think it’s much better to just have it on a separate section of the game and not include it on the story mode because I just want to enjoy my fights w/o any annoying challenges appearing on the screen every for each and every battle.

I have not tried playing this game online since I don’t have an internet connection currently where I reside so I cannot comment on that part. Arcade mode lets you use a character of your choice and play for points. Once you clear a certain level of difficulty, a new one will be unlocked which makes the game challenging to clear. Also, you can use this to unlock some costumed for your characters. For time attack mode, you just need to clear each level of difficulty as fast as you can. Tag match mode is self explanatory since it lets you use characters simultaneously during battles in which you can chain combos after switching or even perform double team throws but personally, I did not play those mode that much since it’s really not my cup of tea.

For those who wants to buy costumes, there is a hefty load of it sold on PSN. Some stages can be downloaded for free which is a good thing for a change of scenery but I have not successfully done that yet.

Overall, DOA 5 may have not impressed me a lot but it’s still a decent fighter that anyone can pick up and play even though you’re not much on fighting games. The addition of characters from Virtua Fighter on this game is quite nice, and maybe I’ll try using them but for now, I’ll try using the DOA characters first; I have not played this game in like decades so I need to oil all the rusted joints…

This manual is only 29 pages…
Compared to the DOA 2: HARDCORE’s manual w/c is 63 pages long. Game companies in the west really should stop cross cutting on manuals and add more detail on it!


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